forge3d WM — 2511 stackv…

2511: … · trellis: … queue: … vram: …

New job

text → Qwen-Image-Edit-2511 concept (GPU0, 4-step fp8) → 3 i2i view re-renders → BiRefNet matting + TRELLIS.2-4B cascade (GPU1; 1536 single view, 1024 multiview) → raw 2K-texture GLB → GPU post: Auto remesh/simplify, charted UV unwrap, PBR rebake (base/normal/ORM+AO) → game-ready GLB + export package.

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Assets (generated watertight GLBs)

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concept (2511 t2i)no image yet
view 090 (right)—
view 180 (back)—
view 270 (left)—
stage: idle
verts – · tris – · mats – ·
raw wire ⟲ reframe ⬇ glb
Inspector — click a map to open it full size · maps are the job's own artifacts

bake metrics

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post_metrics.json

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