text → Qwen-Image-Edit-2511 concept (GPU0, 4-step fp8) → 3 i2i view re-renders → BiRefNet matting + TRELLIS.2-4B cascade (GPU1; 1536 single view, 1024 multiview) → raw 2K-texture GLB → GPU post: Auto remesh/simplify, charted UV unwrap, PBR rebake (base/normal/ORM+AO) → game-ready GLB + export package.
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